Deepdene Primary School offers a variety of Enrichment Programs.
See the following for details of specific programs:
This program caters for students with high academic potential.
Teachers at Deepdene reflect on the following statement when considering a student for the program:
[Does the student have] “a precocious ability to think abstractly, an extreme need for constant mental stimulation; an ability to learn and process complex information very rapidly; and a need to explore subjects in depth”. [?]
(Davidson Institute for Talent Development, 2003)
A number of measures are used to identify students to ensure they are suitably placed in this program. These include teacher checklists, parent survey, student questionnaire, standardised test results and aptitude tests, if required.
The units offered are designed to meet the specific learning needs of children who are operating at a level well beyond what is expected of children of that age. These learning needs include content that is abstract, complex and varied. The units offered:
- develop higher order thinking processes
- promote critical and creative thinking
- require problem solving
- involve group interaction
- have variable levels of pacing
- involve open-endedness
- provide freedom of choice.
Examples of past units offered include:
Students will investigate mythical creatures (eg the Australian Bunyip) and/or toys. They will use 3D modelling software to create their own interpretations of a mythical creature or toy. Students will render their images and prepare them for 3D printing, adding any detail for a successful print. Models will then be printed on a 3D printer.
Ancient Egypt (History)
Research life in Ancient Egypt. Deep investigation of one of the many unique and intriguing structures and monuments built during this time (eg The Sphinx). Complete a project about selected structure/monument and create a model depicting its special features.
Investigating different programming languages (eg Python, Visual Basic, C) and how these can be used to solve problems, collect and display data and control different devices. Students are introduced to the Problem-Solving Methodology (Analyse, Design, Develop, Evaluate) and use it to create a solution to a problem (a problem is defined as something that ‘helps’ someone/something).
Students investigate ‘ideal’ garden design. Through this they consider plant types, the needs of plants, suitability of plants, variety of conditions, companion planting, positive and negative effects on plants by outside factors, soil type and conditions, how to rejuvenate soil, etc. Students create a suitable design for a new garden for the school, considering plant selection, position and needs. They will then create and tend to this ‘new’ garden.
Research the Tang Dynasty and the city of Chang'an. The Tang Dynasty was a Golden Age for innovation in China and Chang'an, with its massive population of both skilled and unskilled workers, was home to thousands of artists, philosophers, monks, and civil servants. Students put themselves in the roles of these citizens and to capture a moment in time. Students will build Chang'an using their research as a guide and will share "day in the life" stories of the people that work and live in the buildings they create.
“My name is August. I won’t describe what I look like. Whatever you’re thinking, it’s probably worse.” Students are introduced to the book ‘Wonder’ by R.J. Palacio. They listen to the song that inspired the author to write the book. The book covers some important, yet emotional and heartfelt, themes that relate to the lives of many people. Students consider and reflect on these themes, as well as placing themselves in the shoes of the characters within the story.
National moving image competition for school students. Students are presented with the challenge of making their own videogame, animation or live action film in response to a theme. In our first entry ever as a school in 2017, we were privileged to have one of our students be a finalist in the Animation category.
Investigate the aspects of engaging writing in comics and graphic novels. Exploration of a variety of texts, with a comparison of the author’s writing style, presentation style and method and the and the different use of illustrations. Time will be given to students to draft and publish their own works.
At times, students also have an opportunity to work with expert volunteers.
Units change from year to year and vary in duration from one term, to the whole year.
A previous unit:
STEAM 1 - Rube Goldberg: Students were introduced to the works of Rube Goldberg, best known for his zany invention cartoons (Complex machines that complete very simple tasks). They looked at simple machines and used this knowledge to draw their own Rube Goldberg Machine. Using their drawings, students constructed their machine. The video below shows their machine to 'Turn on a Light'.
A new program to Deepdene Primary School!
This program encompasses STEAM (Science, Technology, Engineering, Arts, Mathematics) subjects in a combined approach throughout its units. Whole levels (eg Level 4) may participate in the program at any given time and all students will actively be involved in the activities. Topics can be customised to suit the needs of the cohort or the individual classroom.
As an alternative, there may be opportunity for selected students to participate within smaller groups. Student entry into this approach is through teacher nomination and is based on a set of criteria.
Possible units may include:
- 3D Design and Printing
- Rube Goldberg
- Mission to Mars
- Build a Computer
- Digital Technologies
The concept of a maker space draws upon popular philosophies and pedagogies such as constructivism, inquiry, hands-on, and project-based learning. It develops a maker mindset that that has been described as “playful, asset- and growth-minded, failure positive, and collaborative” (Martin, 2015).
Although Deepdene Primary School does not have an official maker space at this stage, it is envisioned that every class throughout the school will have the opportunity to attend the space to explore, invent, make, create, collaborate, enhance, learn!